But there’s far more to this ‘20 Year Celebration’ than just that.Īs you’d expect, this includes all the DLC from the Xbox One version, but there’s also a new story mission called Blood Ties which takes place in Croft Manor – which has yet to be seen in detail in the reboot series. The age of the franchise is of course thrown into sharp relief by this PlayStation 4 version coinciding with the 20th anniversary of Lara’s first appearance.Īnd as a bonus you now get to dress her up in Tomb Raider III clothing or use her original ultra-low polygon character model, which is a fun bit of nostalgia. Especially when combined with the Expeditions challenge mode, which repurposes sections of the game to include strict time or gameplay restrictions.Ī good compromise sums up the game in general, which may not sound like an exciting recommendation but considering how far the original games are from the modern zeitgeist it is quite an achievement. They’re much bigger than their equivalents in the reboot though, and come across as a good compromise for old fans. Many of the puzzles are still physics-based, with a lot of shooting counterweights and altering water levels, but the game does make good on its promise of proper tombs – even if most of the complicated ones are all optional. There are also quieter additions to the gameplay, such as the translation system that sees Lara getting better at reading ancient languages the more she practices – which in turns opens up more collectables and ultimately more upgrades. And so, like Batman’s detective vision, it becomes an unfortunate crutch. This is a sort of spider-sense for video game puzzles and although you could argue that you don’t have to use it, we know we don’t have that kind of willpower. Right from the start there are attempts to introduce more complex puzzles, but Lara still has her ‘survival instinct’ to rely on if you get stuck. But that’s never hurt it before, as the game quickly pushes you through the first few encounters, which are scripted like something straight out of Uncharted. The plot involves a search for the mythical city of Kitezh and a secret organisation that has covered up the supernatural elements of Lara’s previous adventure, and appears to be searching for the secret to immortality.Īs ever in Tomb Raider the story details are forgettable and largely irrelevant. Mercifully the game does start to take the stabilisers off as you progress, as the story expands across the Siberian tundra and the Syrian desert. Rise attempts to give all these different elements a more equal share of the running time, although it’s almost comical how terrified it is of making things too complicated or leaving the player without a clear idea of where to go or what to do next.
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